An EMG-Based Virtual Reality Application for Motor Rehabilitation.
Mirella Santos Pessoa de MeloJosé Gomes da Silva NetoJoão Marcelo Xavier Natario TeixeiraAlana Elza Fontes Da GamaVeronica TeichriebPublished in: SVR (2019)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- computer graphics
- three dimensional
- virtual world
- interactive virtual
- photorealistic
- virtual humans
- virtual museum
- computer animation
- visual data mining
- virtual reality technology
- privacy preserving
- user interface
- digital libraries
- virtual space
- collaborative virtual environments
- pattern recognition