Time Pressure as Video Game Design Element and Basic Need Satisfaction.
Irem Gökçe YildirimPublished in: CHI Extended Abstracts (2016)
Keyphrases
- game design
- educational games
- computer games
- video games
- video sequences
- video data
- design process
- game based learning
- multimedia
- game play
- serious games
- playing games
- learning objectives
- programming concepts
- learning games
- computational thinking
- learning experience
- digital games
- game engine
- expert systems
- database systems
- e learning
- artificial intelligence
- board game
- experiential learning
- learning algorithm