Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes.
Alexander BogomjakovCraig GotsmanPublished in: Comput. Graph. Forum (2002)
Keyphrases
- multiresolution
- hidden markov models
- implicit surfaces
- high fidelity
- volume visualization
- high quality
- triangle mesh
- long sequences
- dynamic content
- data access
- d mesh
- real time
- volume rendering
- phylogenetic trees
- access patterns
- ray tracing
- texture mapping
- sequence alignment
- prefetching
- directed graph
- sequential patterns
- three dimensional
- computer vision