Virtual Character Animations from Human Body Motion by Automatic Direct and Inverse Kinematics-based Mapping.
Andrea SannaFabrizio LambertiGianluca ParavatiGilles CarlevarisPaolo MontuschiPublished in: EAI Endorsed Trans. Creative Technol. (2015)
Keyphrases
- human body
- inverse kinematics
- joint angles
- virtual characters
- position and orientation
- pose estimation
- pedestrian detection
- human motion
- motion capture
- robot arm
- end effector
- articulated body
- robot manipulators
- body parts
- motion capture data
- motion planning
- virtual environment
- human movement
- kinematic chain
- kinematic constraints
- real time
- articulated objects
- human pose
- object recognition
- video surveillance
- degrees of freedom
- social interaction
- spatio temporal
- moving objects
- upper body
- computer vision
- machine learning