SNAG: using social networking games to increase student retention in computer science.
Samantha L. FinkelsteinEve PowellAndrew HicksKatelyn DoranSandhya Rani CharugullaTiffany BarnesPublished in: ITiCSE (2010)
Keyphrases
- social networking
- computer science
- social media
- social networks
- computer science students
- personal information
- social software
- artificial intelligence
- data collection
- learning environment
- crowd sourcing
- user behavior
- online social networks
- social bookmarking
- students studying
- social networking sites
- computer programming
- learning gains
- lecture notes
- learning styles
- helping students
- online social networking
- video games
- content sharing
- micro blogging
- student learning
- collaborative environment
- social activities
- intelligent tutoring systems
- online communities
- learning process
- computer science curriculum
- informal learning
- social web
- data streams