General-purpose telepresence with head-worn optical see-through displays and projector-based lighting.
Andrew MaimoneXubo YangNate DierkAndrei StateMingsong DouHenry FuchsPublished in: VR (2013)
Keyphrases
- general purpose
- special purpose
- activity recognition
- head mounted
- multi user
- virtual reality
- virtual environment
- multi projector
- viewpoint
- structured light
- multi touch
- domain specific
- lighting conditions
- field of view
- programming language
- autonomous navigation
- high resolution
- application specific
- tightly coupled
- eye tracking
- augmented reality
- projector camera
- gaze contingent
- display devices
- eye movements
- user interface
- head pose estimation
- illumination conditions
- lighting variations
- solid state
- head motion
- eye tracker
- real time
- infrared
- face recognition