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General-purpose telepresence with head-worn optical see-through displays and projector-based lighting.
Andrew Maimone
Xubo Yang
Nate Dierk
Andrei State
Mingsong Dou
Henry Fuchs
Published in:
VR (2013)
Keyphrases
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general purpose
special purpose
activity recognition
head mounted
multi user
virtual reality
virtual environment
multi projector
viewpoint
structured light
multi touch
domain specific
lighting conditions
field of view
programming language
autonomous navigation
high resolution
application specific
tightly coupled
eye tracking
augmented reality
projector camera
gaze contingent
display devices
eye movements
user interface
head pose estimation
illumination conditions
lighting variations
solid state
head motion
eye tracker
real time
infrared
face recognition