Understanding learners' acceptance of high-immersion virtual reality systems: Insights from confirmatory and exploratory PLS-SEM analyses.
Alex James BarrettAustin PackEthan Douglas QuaidPublished in: Comput. Educ. (2021)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- computer graphics
- virtual world
- virtual reality environments
- virtual humans
- learning systems
- photorealistic
- three dimensional
- computer animation
- learning activities
- partial least squares
- virtual museum
- real time
- learning experience
- machine learning
- data mining
- virtual space
- virtual training
- digital museum
- computer interface