A VR Game for Obsessive-Compulsive Disorders Therapy.
André TorrãoJoão NatárioPaula CarvalhoCláudia SilvaFrutuoso SilvaPublished in: ICGI (2021)
Keyphrases
- virtual world
- virtual reality
- virtual environment
- game theory
- video games
- educational games
- computer games
- game play
- serious games
- game based learning
- nash equilibrium
- board game
- stem cell
- virtual space
- game development
- nash equilibria
- reinforcement learning
- online game
- game theoretic
- game playing
- digital games
- game design
- learning environment
- cancer treatment
- role playing
- pursuit evasion
- genetic algorithm