Increasing immersion in virtual reality through natural movement, using body tracking equipment.
Valentin DobreAlin MoldoveanuVictor AsaveiPublished in: RoCHI (2014)
Keyphrases
- virtual reality
- virtual environment
- human movement
- augmented reality
- computer graphics
- three dimensional
- human body
- real time
- computer animation
- virtual reality technology
- virtual museum
- virtual world
- photorealistic
- markerless
- particle filter
- virtual humans
- deformable objects
- particle filtering
- joint angles
- multi sensory
- upper body
- head movements
- virtual laboratory
- virtual space
- interactive virtual
- tangible user interface
- computer vision
- computer generated forces
- visual data mining
- body movements
- virtual objects
- video sequences
- multimedia
- machine learning