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Player-adaptive Spelunky level generation.

David StammerTobias GüntherMike Preuss
Published in: CIG (2015)
Keyphrases
  • real time
  • neural network
  • adaptive learning
  • databases
  • real world
  • search engine
  • computer vision
  • high level
  • similarity measure
  • artificial neural networks
  • higher level
  • pixel level
  • generation process
  • adaptive systems