The Experience of Adopting Game-Based Learning in Library Instruction.
Sheng-Hui HsuShu-Chen ChengYueh-Min HuangPublished in: Edutainment (2009)
Keyphrases
- game based learning
- students learning
- digital games
- educational games
- video games
- game based learning environment
- digital game based learning
- game design
- hong kong
- elementary school students
- learning environment
- virtual world
- learning process
- game playing
- learning outcomes
- games based learning
- online game
- multimedia
- learning processes
- technology enhanced learning
- mobile learning
- chinese language
- game play
- learning experience
- peer assessment
- researchers and practitioners
- computer games
- school education
- serious games