Teaching university students Kanban with a collaborative board game.
Ville T. HeikkiläMaria PaasivaaraCasper LasseniusPublished in: ICSE (Companion Volume) (2016)
Keyphrases
- university students
- board game
- learning outcomes
- mobile learning
- higher education
- collaborative learning
- peer assessment
- learning environment
- game playing
- e learning
- game design
- learning process
- computer games
- learning experience
- distance learning
- learning systems
- urban planning
- online learning
- problem based learning
- tree search
- machine learning
- databases
- learning activities
- general purpose