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Correction of geometric distortions and the impact of eye position in virtual reality displays.
J. Adam Jones
Lauren Cairco Dukes
David M. Krum
Mark T. Bolas
Larry F. Hodges
Published in:
CTS (2015)
Keyphrases
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virtual reality
geometric distortions
virtual environment
three dimensional
computer graphics
virtual world
augmented reality
watermarking scheme
high resolution
eye tracking
gaze contingent
eye movements
vision system
eye tracker
jpeg compression
multiresolution
multiscale