Waiting for Something to Happen: Narratives, Interactivity and Agency and the Video Game Cut-scene.
Paul ChengPublished in: DiGRA Conference (2007)
Keyphrases
- video games
- game play
- d scene
- learning experience
- game design
- multiple images
- educational games
- three dimensional
- computer games
- game based learning
- video sequences
- game development
- learning tools
- game engine
- game playing
- e learning
- single image
- scene understanding
- input image
- image sequences
- serious games
- scene analysis
- real scenes
- waiting times
- moving objects
- learning algorithm
- quest atlantis
- complex scenes
- dynamic scenes
- mobile learning
- multimedia