A comparison of the impact of digital games eliciting explicit and implicit learning processes in preschoolers.
Annie VinterPatrick BardHelle Lukowski-DuplessyBénédicte Poulin-CharronnatPublished in: Int. J. Child Comput. Interact. (2022)
Keyphrases
- learning processes
- digital games
- game based learning
- game play
- learning environment
- serious games
- learning outcomes
- learning process
- gender differences
- learning activities
- social interaction
- instructional design
- learning objects
- technology enhanced learning
- digital game based learning
- learning scenarios
- virtual environment
- knowledge building
- ims ld
- computer supported collaborative learning
- learning design
- learning management systems
- video games
- databases
- learning goals
- educational games
- knowledge creation
- computer mediated communication
- game design
- learning experience
- metadata
- e learning