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Social-Emotional Competence for the Greater Good: Exploring the Use of Serious Game, Virtual Reality and Artificial Intelligence to Elicit Prosocial Behaviors and Strengthen Cognitive Abilities of Youth, Adolescents and Educators - A Systematic Review.

Patrick GuilbaudCarrie SandersMichael J. HirschT. Christa Guilbaud
Published in: HCI (16) (2022)
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