On Reinforcement Learning for Full-length Game of StarCraft.
Zhen-Jia PangRuo-Ze LiuZhou-Yu MengYi ZhangYang YuTong LuPublished in: CoRR (2018)
Keyphrases
- reinforcement learning
- video games
- opponent modeling
- game play
- game playing
- temporal difference learning
- computer games
- monte carlo tree search
- game theoretic
- robotic control
- human players
- imperfect information
- digital games
- educational games
- function approximation
- game theory
- game design
- action selection
- temporal difference
- markov decision processes
- reinforcement learning algorithms
- state space
- nash equilibria
- perfect information
- decision making
- state abstraction
- two player games
- multi agent
- reinforcement learning agents
- serious games
- optimal policy
- learning games
- learning experience
- game development
- action space
- online game
- fixed length