Experience report: A sustainable serious educational game capstone project.
C. Shaun LongstreetKendra M. L. CooperPublished in: CGAMES (2013)
Keyphrases
- educational games
- learning tools
- video games
- online game
- game design
- digital games
- foreign language
- computer games
- learning experience
- game based learning
- game play
- design team
- serious games
- project management
- social networks
- game development
- experiential knowledge
- conducted an empirical study
- user centered
- mobile learning
- higher education
- semester long