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Gamification and serious games in depression care: A systematic mapping study.

Lucas Pfeiffer Salomão DiasJorge Luis Victória BarbosaHenrique Damasceno Vianna
Published in: Telematics Informatics (2018)
Keyphrases
  • serious games
  • game design
  • virtual environment
  • long term
  • case study
  • video games
  • virtual characters
  • database systems
  • game play