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Constructing a game engine: A proposed game engine architecture course for undergraduate students.
Neil Patrick Del Gallego
Published in:
Entertain. Comput. (2024)
Keyphrases
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game engine
undergraduate students
game development
serious games
video games
computer games
game play
game design
educational games
key features
graduate students
pedagogical agents
software architecture
artificial intelligence
fuzzy logic
path finding
expert systems
search algorithm