Text entry for mobile devices and users with severe motor impairments: handiglyph, a primitive shapes based onscreen keyboard.
Mohammed BelatarFranck PoirierPublished in: ASSETS (2008)
Keyphrases
- text entry
- mobile phone
- mobile devices
- smart phones
- touch screen
- error rate
- mobile applications
- eye typing
- text input
- input device
- novice users
- small screen
- user interface
- mobile learning
- desktop computers
- end users
- mobile users
- context aware
- augmented reality
- user interaction
- computer vision
- shape model
- mobile computing
- mobile environments
- human computer interaction
- m learning
- information resources
- virtual reality