Gamification in a Physical Rehabilitation Setting: Developing a Proprioceptive Training Exercise for a Wrist Robot.
Christopher CurryNaveen ElangovanReuben Gardos ReidJiapeng XuJürgen KonczakPublished in: SIGGRAPH Asia Posters (2019)
Keyphrases
- motor learning
- motor skills
- robotic systems
- training sessions
- serious games
- end effector
- spinal cord injury
- mobile robot
- human robot interaction
- physical constraints
- physical world
- brain computer interface
- path planning
- supervised learning
- vision system
- real world
- training examples
- user experience
- service robots
- robot control
- training phase
- visual servoing
- physical objects
- virtual environment
- robot navigation
- skill acquisition
- online learning
- sensory motor
- training process
- control system