Conceptual framework for the usability evaluation of gamified virtual reality environment for non-gamers.
Syed Fawad Mustafa ZaidiCraig DuthieEloise CarrSamah Hassan Abd El MaksoudPublished in: VRCAI (2018)
Keyphrases
- virtual reality
- conceptual framework
- usability evaluation
- virtual training
- virtual world
- virtual environment
- virtual humans
- three dimensional
- computer graphics
- virtual reality environments
- theoretical framework
- website
- virtual museum
- interactive virtual
- virtual space
- virtual reality technology
- tangible user interface
- usability testing
- human computer interaction
- dynamic environments
- signal processing
- e learning
- autonomous agents
- usability problems
- domain knowledge
- knowledge base
- data mining