Impact of Constant Visual Biofeedback on User Experience in Virtual Reality Exergames.
Tanja KojicLan Thao NugyenJan-Niklas Voigt-AntonsPublished in: ISM (2019)
Keyphrases
- virtual reality
- user experience
- visual data mining
- virtual environment
- user behavior
- computer graphics
- virtual world
- photorealistic
- three dimensional
- interactive virtual
- user studies
- end users
- mobile applications
- multi sensory
- user interaction
- virtual reality technology
- user engagement
- user interface
- computer animation
- augmented reality
- virtual humans
- collaborative virtual environments
- visual exploration
- emerging technologies
- online advertising
- virtual museum
- data visualization
- virtual laboratory
- virtual training
- information systems
- tangible user interface