How Avatar Customizability Affects Children's Arousal and Subjective Presence During Junk Food-Sponsored Online Video Games.
Rachel BaileyKevin R. WisePaul D. BollsPublished in: Cyberpsychology Behav. Soc. Netw. (2009)
Keyphrases
- video games
- educational games
- computer games
- game play
- mathematics learning
- learning experience
- online game
- online learning
- learning tools
- game design
- role playing game
- virtual world
- serious games
- playing games
- game playing
- pilot study
- mental states
- game based learning
- commercial games
- learning systems
- social interaction
- game development
- online communities
- game engine
- reinforcement learning
- computer assisted