The use of augmented reality in the teaching and training of basic exercises involved in the non-surgical treatment of neck pain.
Kemal ErdoganRahime CeylanIlknur Albayrak GezerPublished in: Virtual Real. (2023)
Keyphrases
- augmented reality
- learning games
- minimally invasive
- virtual reality
- virtual objects
- mixed reality
- human computer interaction
- markerless
- real scenes
- online learning
- e learning
- real environment
- fiducial markers
- learning analytics
- camera tracking
- learning process
- computer generated images
- learning environment
- intraoperative
- computer assisted
- higher education
- user interface
- motion capture
- live video
- head mounted display