Towards gaze-based prediction of the intent to interact in virtual reality.
Brendan David-JohnCandace PeacockTing ZhangT. Scott MurdisonHrvoje BenkoTanya R. JonkerPublished in: ETRA Short Papers (2021)
Keyphrases
- virtual reality
- virtual environment
- three dimensional
- computer graphics
- augmented reality
- eye tracking
- virtual world
- computer animation
- virtual humans
- eye movements
- virtual reality technology
- photorealistic
- interactive virtual
- multi sensory
- image processing
- prediction model
- virtual space
- eye tracker
- collaborative virtual environments
- virtual museum
- pattern recognition
- machine learning
- tangible user interface