A virtual reality game for cognitive impairment screening in the elderly: a user perspective.
Eva DulauChrisna R. Botha-RavyseMika LuimulaPanagiotis MarkopoulosEvangelos MarkopoulosKimmo TarkkanenPublished in: CogInfoCom (2019)
Keyphrases
- virtual reality
- virtual space
- virtual world
- virtual environment
- cognitive impairment
- older adults
- augmented reality
- computer graphics
- three dimensional
- interactive virtual
- virtual humans
- force feedback
- virtual museum
- multi sensory
- user groups
- ambient intelligence
- user interface
- user centric
- virtual training
- visual data mining
- simulation environment
- mixed reality
- multi user
- computer games
- user experience
- multi agent systems