Towards universal kinect interface for fighting games.
Pujana PaliyawanKingkarn SookhanaphibarnWorawat ChoensawatRuck ThawonmasPublished in: GCCE (2015)
Keyphrases
- user interface
- game design
- depth map
- point cloud
- video games
- game playing
- game theoretic
- pose estimation
- game theory
- computer games
- learning agents
- depth cameras
- friendly interface
- direct manipulation
- perfect information
- game engine
- real time
- game based learning
- depth images
- query interface
- serious games
- nash equilibrium
- three dimensional
- neural network