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Towards assisting the decision-making process for content creators in cinematic virtual reality through the analysis of movie cuts and their influence on viewers' behavior.

Carlos MarañesDiego GutierrezAna Serrano
Published in: Int. Trans. Oper. Res. (2023)
Keyphrases
  • virtual reality
  • virtual environment
  • augmented reality
  • three dimensional
  • computer graphics
  • video sequences
  • data analysis
  • photorealistic
  • multi sensory
  • interactive virtual