A dead-reckoning technique for streaming virtual human animation.
Tolga K. CapinJoaquim EsmeradoDaniel ThalmannPublished in: IEEE Trans. Circuits Syst. Video Technol. (1999)
Keyphrases
- virtual humans
- dead reckoning
- virtual reality
- mobile robot
- data streams
- virtual environment
- continuous queries
- virtual world
- extended kalman filter
- motion capture
- computer graphics
- global positioning system
- agent model
- multi party
- streaming data
- position information
- autonomous agents
- hand held
- three dimensional
- multi agent systems
- kalman filtering
- description language
- particle filter
- augmented reality
- d objects