Login / Signup
Ray casting free-form deformed-volume objects.
Haixin Chen
Jürgen Hesser
Reinhard Männer
Published in:
Comput. Animat. Virtual Worlds (2003)
Keyphrases
</>
free form
ray casting
volume rendering
complex scenes
volume data
free form surfaces
gpu implementation
d objects
multiple objects
photorealistic
graphics hardware
ray tracing
image sequences
object recognition
human body
implicit surfaces