Predicting who will benefit from relaxation or stress reduction through virtual reality.
Hyewon KimHong Jin JeonPublished in: IMCOM (2021)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- three dimensional
- virtual world
- augmented reality
- interactive virtual
- photorealistic
- computer animation
- virtual humans
- virtual reality technology
- visual data mining
- virtual museum
- multi sensory
- collaborative virtual environments
- virtual training
- multi user
- user interface