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An Environment for Transforming Game Character Animations Based on Nationality and Profession Personality Stereotypes.
Funda Durupinar
Kuan Wang
Ani Nenkova
Norman I. Badler
Published in:
AIIDE (2016)
Keyphrases
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virtual world
information technology
real time strategy games
game theory
real time
data sets
mobile robot
computer games
video games
game engine
game theoretic
game playing
game play
educational games
computing environments
game players
video sequences
information systems
autistic children