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Present or Play: The Effect of Serious Gaming on Demonstrated Behaviour.
Tom van Dijk
Ton A. M. Spil
Sanne van der Burg
Ivo Wenzler
Simon Dalmolen
Published in:
Int. J. Game Based Learn. (2015)
Keyphrases
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virtual environment
data sets
multimedia
similarity measure
educational games
preprocessing
negative impact
multi player
game players
user behaviour
game playing
computer games
mobile robot
objective function
multiscale
website
knowledge base
e learning
artificial intelligence
databases