Training Pedestrian Safety Skills in Youth with Intellectual Disabilities Using Fully Immersive Virtual Reality - A Feasibility Study.
Robin CherixFrancesco CarrinoGeneviève PiérartOmar Abou KhaledElena MugelliniDominique WunderlePublished in: HCI (33) (2020)
Keyphrases
- virtual reality
- virtual environment
- virtual training
- virtual world
- virtual reality technology
- computer graphics
- virtual museum
- photorealistic
- augmented reality
- computer animation
- interactive virtual
- virtual humans
- three dimensional
- virtual reality environments
- multi sensory
- training program
- computer skills
- multi user
- learning environment
- data analysis
- machine learning
- tangible user interface
- computer generated forces