LightSword: A Customized Virtual Reality Exergame for Long-Term Cognitive Inhibition Training in Older Adults.
Qiuxin DuZhen SongHaiyan JiangXiaoying WeiDongdong WengMingming FanPublished in: CoRR (2024)
Keyphrases
- virtual reality
- older adults
- virtual training
- virtual humans
- virtual environment
- computer graphics
- augmented reality
- three dimensional
- virtual world
- computer literacy
- collaborative virtual environments
- virtual reality technology
- ambient assisted living
- online learning
- user groups
- image processing
- e learning
- tangible user interface
- virtual space
- smart home
- service oriented
- learning experience
- learning strategies
- end users