Asynchronous Games 2: The True Concurrency of Innocence.
Paul-André MellièsPublished in: CONCUR (2004)
Keyphrases
- video games
- game theory
- game design
- concurrency control
- database systems
- game theoretic
- game playing
- computer games
- nash equilibrium
- educational games
- asynchronous communication
- transaction processing
- nash equilibria
- imperfect information
- learning agents
- software systems
- reinforcement learning
- database
- asynchronous circuits
- weighted majority
- cooperative game
- leader follower