CAVRN: An Exploration and Evaluation of a Collective Audience Virtual Reality Nexus Experience.
Sebastian HerscherConnor DeFantiNicholas Gregory VitovitchCorinne BrennerHaijun XiaKris LayngKen PerlinPublished in: UIST (2019)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- three dimensional
- photorealistic
- computer animation
- augmented reality
- virtual humans
- collaborative virtual environments
- virtual world
- tangible user interface
- computer interface
- interactive virtual
- visual data mining
- virtual training
- computer generated forces
- image processing
- multi sensory
- virtual reality technology
- virtual space
- pattern recognition