An investigation into the effects of gamification on students' situational interest in a learning environment.
Taboka Ngqabutho NdlovuSiyabonga MhlongoPublished in: EDUCON (2020)
Keyphrases
- learning environment
- learning activities
- learning outcomes
- learning process
- e learning
- learning systems
- learning experience
- cognitive style
- learning achievement
- learning processes
- learning community
- learning content
- facilitate learning
- distance learning
- web based learning environment
- virtual learning environments
- collaborative learning environment
- multimedia
- collaborative learning
- educational environment
- cooperative learning
- individual differences
- blended learning
- higher education
- learning platform
- informal learning
- learning opportunities
- instructional strategies
- pedagogical agents
- student learning
- communication skills
- tutoring system
- game mechanics
- web based teaching
- exploratory learning
- multimedia learning environment
- student centered
- project based learning
- game design
- online course
- learning scenarios
- user experience
- mobile learning