Balancing Act: Enabling Public Engagement with Sustainability Issues through a Multi-touch Tabletop Collaborative Game.
Alissa Nicole AntleTheresa Jean TanenbaumAllen BevansKatie SeabornSijie WangPublished in: INTERACT (2) (2011)
Keyphrases
- multi touch
- multi user
- virtual world
- single user
- social learning
- digital signage
- hardware and software
- game mechanics
- virtual environment
- multiple users
- digital games
- game design
- computer games
- information systems
- idea generation
- game playing
- multi channel
- game theory
- augmented reality
- learning environment
- game play
- educational games
- game based learning
- collaborative activities
- computational model
- collaborative learning
- expert systems
- collaborative interactions
- real time