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Developing and evaluating effectiveness of 3D game-based rehabilitation system for Total Knee Replacement Rehabilitation patients.
Chung-Ho Su
Published in:
Multim. Tools Appl. (2016)
Keyphrases
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spinal cord injury
brain injury
medical practice
activities of daily living
virtual reality
human computer interaction
computer vision
total knee replacement
learning tools
three dimensional
computer assisted
clinical trials