Dishonesty Tendencies in Testing Scenarios Among Students with Virtual Reality and Computer-Mediated Technology.
Tanja KojicAlina DovhalevskaMaurizio VergariSebastian MöllerJan-Niklas Voigt-AntonsPublished in: HCI (59) (2024)
Keyphrases
- virtual reality
- computer mediated
- communication tools
- virtual reality technology
- online course
- collaborative learning
- peer interaction
- online learning
- virtual environment
- peer tutoring
- face to face meetings
- computer mediated communication
- learning community
- online education
- collaborative activities
- virtual reality environments
- educational institutions
- computer graphics
- socio cognitive
- discourse analysis
- vicarious learning
- interactive virtual
- learning experience
- student learning
- distance learning
- learning styles
- virtual world
- three dimensional
- higher education
- learning environment
- student engagement
- online learning communities
- learning process
- e learning
- computer mediated learning
- learning outcomes
- learning activities
- engineering education
- virtual humans
- computer supported collaborative learning
- distance education
- student perceptions
- learning scenarios
- intelligent tutoring systems
- college students
- problem based learning
- high school
- critical reflection
- statistically significant
- tangible user interface
- case study