Balancing Body based and Discrete Interaction for Usability and Presence in Virtual Reality.
Yongjae LeeGerard J. KimPublished in: Web3D (2020)
Keyphrases
- virtual reality
- virtual environment
- collaborative virtual environments
- virtual space
- computer graphics
- three dimensional
- interaction design
- computer interface
- virtual world
- virtual humans
- virtual reality technology
- photorealistic
- augmented reality
- interactive virtual
- interface design
- multi sensory
- human computer interaction
- computer animation
- virtual training
- haptic interaction
- visual data mining
- virtual objects
- user interaction
- tangible user interface
- real time
- human body
- user experience
- computer generated forces