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Effects of Speed of a Collocated Virtual Walker and Proximity Toward a Static Virtual Character on Avoidance Movement Behavior.

Michael G. NelsonAlexandros KoiliasDominic KaoChristos Mousas
Published in: ISMAR (2023)
Keyphrases
  • virtual characters
  • virtual environment
  • embodied conversational agents
  • social interaction
  • virtual reality
  • serious games
  • virtual world
  • case study
  • virtual humans
  • mobile robot
  • pedagogical agents
  • limit cycle