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Addressing the Needs of Gaming Approach in Hazard Identification Training.
Norhazren Izatie Mohd
Kherun Nita Ali
Published in:
LaTiCE (2014)
Keyphrases
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training set
supervised learning
training samples
data sets
serious games
automatic identification
training examples
training process
training phase
database
real world
artificial intelligence
virtual environment
computer games
video games
identification rate