Acute Effect of Virtual Reality Exercise Bike Games on College Students' Physiological and Psychological Outcomes.
Nan ZengZachary PopeZan GaoPublished in: Cyberpsychology Behav. Soc. Netw. (2017)
Keyphrases
- virtual reality
- college students
- virtual environment
- high school
- learning strategies
- augmented reality
- dependent variables
- computer graphics
- computer assisted language learning
- attitudes toward
- photorealistic
- three dimensional
- virtual world
- computer animation
- virtual museum
- thinking skills
- united states
- teaching methods
- computer games
- virtual reality technology
- intrinsic motivation
- virtual training
- video games
- computer networking
- multi sensory
- interpersonal communication
- virtual space
- virtual humans
- learning community
- pattern recognition