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Responsive Real-Time Simulation of Ground Vegetation for Games.
Jens Orthmann
Christof Rezk-Salama
Andreas Kolb
Published in:
GAMEON (2009)
Keyphrases
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real time
high fidelity
vision system
high speed
simulation model
data sets
game theoretic
computer games
mathematical model
low cost
neural network
numerical simulations
control system
serious games
game playing
reinforcement learning
simulation models