Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation.
Tsung-Yu LiuYu-Ling ChuPublished in: Comput. Educ. (2010)
Keyphrases
- learning outcomes
- foreign language
- learning experience
- individual differences
- educational games
- game based learning
- learning processes
- game playing
- collaborative learning
- open ended
- learning environment
- learning styles
- video games
- learning tools
- language learning
- english as a foreign language
- peer interaction
- instructional strategies
- university students
- learning achievement
- game play
- cognitive load
- computer assisted
- game design
- computer assisted language learning
- pedagogical agents
- learning gains
- computer science courses
- learning process
- student learning styles
- learning objectives
- procedural knowledge
- students learning
- learning goals
- target language
- educational video games
- native speakers
- blended learning
- user satisfaction
- meaningful learning
- student learning
- computer games