Presence at History: Toward an Expression of Authentic Historical Content as Game Rules and Play.
Gareth SchottBen RedderPublished in: DiGRA Conference (2018)
Keyphrases
- game playing
- american football
- game description language
- online game
- imperfect information
- video games
- general game playing
- board game
- historical information
- open ended
- game theoretic
- web content
- game mechanics
- metadata
- virtual world
- game players
- rule sets
- computer games
- pac man
- nash equilibrium
- card game
- learning experience
- multimedia
- multi agent
- learning environment
- educational games
- classification rules
- learning process
- association rules
- game tree search
- learning activities
- two player games
- opponent modeling
- decision rules
- production rules
- minimax search
- multimedia content
- games played